ComponentBase
Abstract base class for all hardware components. Every component (sensor or actuator) extends ComponentBase, which registers it with the beginAll() / tickAll() lifecycle system.
C++
#include "blokdots.h"You do not instantiate ComponentBase directly — use a concrete class like DigitalActor, AnalogSensor, AnalogActor, or Button.
#Lifecycle
ComponentBase registers two callbacks in its constructor:
| Callback | Called by | Purpose |
|---|---|---|
begin() | blokdots::beginAll() in setup() | One-time initialization (e.g., pinMode) |
tick() | blokdots::tickAll() in loop() | Per-loop update (e.g., animations, sensor reads) |
Subclasses override these protected methods:
C++
class MyComponent : public ComponentBase {
protected:
void begin() override { /* initialize hardware */ }
void tick() override { /* update each loop */ }
};